Virtual Humans Simulation Laboratory
VHLab is created by Prof. Soraia Raupp Musse, who supervises Posdoc, PhD, master and Undergraduate students.
We work with Virtual Human simulation; Crowds and big populations; visual perception; facial analysis and animation and all interesting problems integrating graphics and image.
Welcome to VHLab!
Happy People
Ongoing Projects
Amazing Papers
Awards Won
Meet the VHLab's team, the folks who make the science happen!
Lab Founder and Director. Computer Graphics and Computer Vision including virtual humans.
Postdoc Researchers. Cultural Crowds and Embodied Conversational Agents.
Collaborator. Crowd simulation.
Collaborator. Crowd Simulation and Visualization.
Collaborator. Computer Vision, personalty and cultural aspects.
Collaborator. Computer Graphics and Computer Vision applications.
Doctoral Student. Computer Graphics, Crowd simulation
Doctoral Student. Crowd Simulation, Virtual Environments and Visualization.
Doctoral Student. Affective analysis in image.
Doctoral Student. Computer Vision and Emotion/Expression Recognition.
Doctoral Student. Perception of Virtual Humans
Doctoral Student. Facial Expression Recognition
Master Student. Virtual human tracking.
Undergraduate Student. Virtual Humans Perception
Undergraduate Student. Gamification, Computer graphics, computer vision
Undergraduate Student. Virtual Human Perception
Undergraduate Student. Crowd Simulation
Undergraduate Student. Crowd Simulation and Virtual Humans Animation
Meet some of our projects!
This project aims to develop new methods in crowd simulation, using as basis the two softwares developed at VHLAB: CrowdSim and BioCrowds.
This project aims to investigate real human faces to find out faces styles, to classify spontaneous expressions and etc.
This project aims to understand how people perceives virtual humans
Furthering our goal to increase female participation in Computer Science, the Ada Project currently has 17 girls who are pursuing the undergraduate course in Computer Science. Five of them are already working in Tech Companies. The other 12 girls are studying and developing research in the Graduate Course in Computer Science at PUCRS.
WebCrowds is an authoring tool for crowd simulation which can be used by anyone to build environments and simulate the movement of agents. This tool allows users to build environments placing agents, obstacles, and goals in the scene. Since the simulation is executed on a Server, users can access WebCrowds even with lower-performance computers.
Arthur and Bella are embodied conversational agents. In addition to being able to talk to a person, they can recognize the person and improve communication with the user, also using his artificial memory, which stores and retrieves data about events and facts, based on a human memory model.
See some of our datasets!
BioCrowds is a tool for crowd simulation based on a biologically motivated space colonization algorithm. Interested about having the Unity source code for BioCrowds? Send an email to: soraia.musse@pucrs.br
Cultural Crowds is a project which aims to investigate cultural aspects on crowd behaviors. This dataset keeps crowded scenes from different countries. If you happen to use the Cultural Crowds dataset, please refer to the following paper. Interested about having the Cultural Crowds Dataset? Send an email to: soraia.musse@pucrs.br
(+55) 51 33203611 ext. 8609
Av. Ipiranga, 6681 - Building 32 - Room 609
Porto Alegre, RS, Brazil - 90619-900
soraia.musse@pucrs.br